主分类:游戏美术与数字资产制作
来源 JD 数据(旧分类保留,当前主分类见上方)
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"job_title": "3D Artist Intern 107775",
"job_level": "实习",AI生成
"work_category": "实习",AI生成
"department": "IEG",
"location": "伦敦",
"work_mode": "未披露",AI生成
"job_category": "设计"AI生成
},
"company": {
"company_name": "腾讯",
"company_industry": "互联网 / 科技 / 人工智能",
"company_size": "10000人以上",
"company_website": "tencent.com",
"company_description": "腾讯是一家互联网和科技公司,业务覆盖通信与社交、数字内容、游戏、金融科技、企业服务、云计算与人工智能等方向。"
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"responsibilities": "About the Hiring Team\nLevel Infinite is Tencent’s global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world.\nWe are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play while building a community that fosters inclusivity, connection, and accessibility. Level Infinite also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games.\n\nWhat the Role Entails\nResponsible for creating high-quality hard-surface game assets, including vehicles, weapons, machinery, sci-fi environment props, and other related objects. Work includes high-poly modeling, low-poly modeling, and UV unwrapping/layout.\nResponsible for baking normal maps and related texture maps from high-poly models to low-poly models, and creating realistic material and texture effects based on the PBR workflow.\nImport completed assets into mainstream game engines such as Unreal Engine or Unity, and collaborate with programmers and game designers to restore and adjust the final in-engine visual results.\nWork with the team to explore how generative AI tools, such as Midjourney and Hunyuan 3D, can be integrated into early- and mid-stage asset production workflows, including concept design support and texture generation assistance.\n\nWho We Look For\nMajors in art, digital media, 3D animation, game design, or related fields are preferred. Outstanding candidates from other backgrounds are also welcome. A personal portfolio is required, including complete hard-surface and PBR works.\nProficient in at least one mainstream 3D modeling software, such as Maya, 3ds Max, or Blender. Solid foundation in hard-surface modeling, with clean topology, reasonable edge flow, and accurate structural design.\nProficient in Substance Painter or Mari for PBR material and texture creation, with a strong eye for material qualities such as metal, plastic, paint, wear, scratches, and surface aging.\nFamiliar with the complete high-poly to low-poly baking workflow using tools such as Marmoset Toolbag or Substance Painter. Able to accurately preserve high-poly details while maintaining proper low-poly polygon counts and topology structure.\nFamiliar with common AI image generation and model design workflows. Able to use AI tools to quickly extract design inspiration, assist in concept sketch generation, or support texture and material creation, such as using Stable Diffusion to enhance detail maps or understanding the basic principles of AI image-to-3D workflows.\nStrong self-learning ability and teamwork spirit. Passionate about emerging technologies, such as virtualized micropolygon geometry technology and AI-assisted production workflows.\nNice to HaveProficiency in Blender for efficient hard-surface modeling, including experience with plugins such as HardOps and Boxcutter.\nHands-on experience integrating assets into Unreal Engine 5 or Unity projects/demos, with basic understanding of material node setup.\nAbility to use Stable Diffusion or Midjourney for controllable image generation, with practical experience integrating AI into production workflows, such as creating seamless textures or developing concept base designs.\nFamiliarity with ZBrush sculpting, especially for assets involving both hard-surface and organic elements, or complex surface wear and damage details.\n\nEqual Employment Opportunity at Tencent\nAs an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.\r\nWork Location: United Kingdom-London",
"requirements_text": "岗位要求详情请见上方岗位职责内说明",
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"Unity",
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"Sketch",
"团队协作"
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"preferred_qualifications": "未披露",
"job_highlights": "未披露"
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"recruiter_name": "未披露",
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"value": "https://tencent.wd1.myworkdayjobs.com/Tencent_Careers/job/United-Kingdom-London/XMLNAME-3D-Artist-Intern_R107775"
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"posting": {
"posting_id": "2079255061007089664",
"post_date": "2026-08-20",
"hire_time": "未披露",
"update_date": "20260917",
"job_url": "https://tencent.wd1.myworkdayjobs.com/Tencent_Careers/job/United-Kingdom-London/XMLNAME-3D-Artist-Intern_R107775"
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"fulltext": "3D Artist Intern 107775\nAbout the Hiring Team\nLevel Infinite is Tencent’s global gaming brand. It is a global game publisher offering a comprehensive network of services for games, development teams, and studios around the world.\nWe are dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play while building a community that fosters inclusivity, connection, and accessibility. Level Infinite also provides a wide range of services and resources to our network of developers and partner studios around the world to help them unlock the true potential of their games.\n\nWhat the Role Entails\nResponsible for creating high-quality hard-surface game assets, including vehicles, weapons, machinery, sci-fi environment props, and other related objects. Work includes high-poly modeling, low-poly modeling, and UV unwrapping/layout.\nResponsible for baking normal maps and related texture maps from high-poly models to low-poly models, and creating realistic material and texture effects based on the PBR workflow.\nImport completed assets into mainstream game engines such as Unreal Engine or Unity, and collaborate with programmers and game designers to restore and adjust the final in-engine visual results.\nWork with the team to explore how generative AI tools, such as Midjourney and Hunyuan 3D, can be integrated into early- and mid-stage asset production workflows, including concept design support and texture generation assistance.\n\nWho We Look For\nMajors in art, digital media, 3D animation, game design, or related fields are preferred. Outstanding candidates from other backgrounds are also welcome. A personal portfolio is required, including complete hard-surface and PBR works.\nProficient in at least one mainstream 3D modeling software, such as Maya, 3ds Max, or Blender. Solid foundation in hard-surface modeling, with clean topology, reasonable edge flow, and accurate structural design.\nProficient in Substance Painter or Mari for PBR material and texture creation, with a strong eye for material qualities such as metal, plastic, paint, wear, scratches, and surface aging.\nFamiliar with the complete high-poly to low-poly baking workflow using tools such as Marmoset Toolbag or Substance Painter. Able to accurately preserve high-poly details while maintaining proper low-poly polygon counts and topology structure.\nFamiliar with common AI image generation and model design workflows. Able to use AI tools to quickly extract design inspiration, assist in concept sketch generation, or support texture and material creation, such as using Stable Diffusion to enhance detail maps or understanding the basic principles of AI image-to-3D workflows.\nStrong self-learning ability and teamwork spirit. Passionate about emerging technologies, such as virtualized micropolygon geometry technology and AI-assisted production workflows.\nNice to HaveProficiency in Blender for efficient hard-surface modeling, including experience with plugins such as HardOps and Boxcutter.\nHands-on experience integrating assets into Unreal Engine 5 or Unity projects/demos, with basic understanding of material node setup.\nAbility to use Stable Diffusion or Midjourney for controllable image generation, with practical experience integrating AI into production workflows, such as creating seamless textures or developing concept base designs.\nFamiliarity with ZBrush sculpting, especially for assets involving both hard-surface and organic elements, or complex surface wear and damage details.\n\nEqual Employment Opportunity at Tencent\nAs an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.\r\nWork Location: United Kingdom-London\n岗位要求详情请见上方岗位职责内说明",
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